It might only be Week One, but I think I’ve already played one of 2025’s best games


I like it when a online game makes me say ‘wow’ out loud. It’s even higher when it might probably occur typically – and such was the case in an one-hour hands-on session with Cut up Fiction, the brand new recreation from Hazelight Studios that’s set to as soon as once more be printed by EA.

As a co-op recreation, my play associate for the session is Hazelight founder Josef Fares. In Britain, we’d name him a reasonably flash dude. Within the trendy vernacular that sort-of offers me a headache, you’d say he has rizz. He’s dressed so effectively that I nearly wish to apologize that I’m coming to him from some nasty online game web site and to not do a GQ profile. As a luxurious watch nerd, my eyes flick to his wrist the second we shake fingers. I’m sufficiently impressed.

One other enjoyable technique to summarize Fares is that this: I typically use my telephone as my dictaphone. As soon as a recording is full, Google’s AI whizzes into motion and does a tough (however typically woefully inaccurate) transcription of the dialog; primarily based on that textual content it offers it a reputation. Chatting to the boss behind Flight Simulator, the AI calls the dialog ‘Flight’. Chatting to Capcom’s searching honcho Ryozo Tsujimoto, it unsurprisingly picks the phrase ‘Monster’. Is sensible. My chat with Fares? That will get named ‘Shitload’. This tracks – not simply due to the refreshingly colourful method the studio boss speaks, but additionally due to what this recreation is.

A shitload of stuff may be very a lot the design philosophy behind Cut up Fiction. This isn’t in an amazing open world icon vomit method, although. Following on from the award-winning It Takes Two, Cut up Fiction is a linear journey with the odd little bit of facet content material that as an alternative goals to only toss stuff all new at you virtually each couple of minutes. The result’s fairly breathtaking: like I say, it made me say ‘wow’, or another extra colourful variation of that, greater than as soon as.

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In some ways, the killer philosophy right here is similar one which’s pushed Hazelight’s final two, or three, video games. Which means there may be, to some extent, a danger of any new recreation feeling like extra of the identical – and that was the concern that crept into my thoughts once I was first briefed, earlier than the announcement, on the character of what Cut up Fiction is. However the recreation’s intelligent design, fascinating setting idea, and fixed seek for new concepts signifies that this feels nothing like It Takes Two, even when at very first blush they share a lot in frequent.

The idea is basically all a few conflict of opposites. We’ve got two protagonists (named after Fares’ younger daughters, Zoe and Mio) which can be strangers with very totally different personalities. The pair have one factor in frequent: they’re each authors. However their tastes in fiction diverge vastly: Mio is a sci-fi author, whereas Zoe is concerning the wistful sword and sandals of fantasy.

The pair occur to go to the headquarters of some firm that has shades of Murderer’s Creed’s evil Abstergo – they’ll put individuals into some brain-scanning machine that may then extract the tales of their thoughts and make them a digital actuality expertise of kinds. Just one individual is supposed to finish up on this machine at a time, however by some means Zoe and Mio find yourself in there collectively – and so their worlds, each corporeal and imagined, collide.

From right here, the precise online game little bit of Cut up Fiction is all the time – if you happen to excuse the phrase – cut up between the 2 fictions. Get it? You’ll play one stage the place Mio and Zoe battle their method by some Blade Runner-y sci-fi cityscape, then within the very subsequent they’ll tumble into a pleasant fantasy forest of Zoe’s creation.


Mio and Zoe meet baby dragons, with their facial expressions suggesting very different feelings on the matter.
Dios Mio! | Picture credit score: Hazelight Studios / Digital Arts

How this framework is used is completely pleasant, and performs on online game ideas and tropes in a fashion that thrills. So, sure, a number of the science fiction ranges briefly resemble the puzzles of Metroid. However one other is a extra modern idea, dropping you into an alarmingly good recreation of a snowboarding recreation like SSX, full with methods, grinding, and scoring mechanics – it simply occurs to be going down inside a sci-fi stage.

Fares is aware of Hazelight is onto one thing right here. He grins as I form of reel in my chair in disbelief as he retains repeatedly opening Cut up Fiction’s debug menus to teleport me from one stage to a different, then one other. Check out this mechanic. Now this. Now this. Video games are artwork, proper? They’re not simply content material. I consider that with all my coronary heart. However this can be a recreation with an entire lot of content material – and by that I don’t imply the identical factor stuffed to bursting, I imply a great deal of actually totally different content material. Shitloads, if you’ll.

Generally stuff is simply in right here as a result of it’s cool. Generally you have a look at it and go, “effectively, any person on the staff clearly likes Contra,” or “any person thought this was a humorous gag,” which is the factor that possible most frequently applies to non-obligatory segments that toss out new gameplay mechanics for ten or fifteen minutes, by no means to be seen once more. A number of the extra consequential design is after all pushed by the co-op nature of the sport, which like Hazelight’s different titles, is obligatory.

Minute-to-minute between the stuff that wildly adjustments for every stage, you’ll be able to clearly count on tight platforming, some pretty cinematic moments, pitch-perfect cut up display framing, and intelligent little puzzles that’ll require participant communication to progress. That is arguably the primary hurdle for a recreation equivalent to this, not all of the loopy creative stuff: however after all, Hazelight has all that down pat. That is one thing the developer has been practising for a while, which is probably going why they’ve been in a position to ship one thing with such spectacular depth and polish.

“I feel we’re getting higher and higher at it, as a result of we all know we’ve got executed co-op for such a very long time,” Fares says, clearly pleased with my response.

“We’re nearly the perfect on the planet at what we’re doing as a result of no one else is doing what we’re doing – the thought of , just like the written design from the start as a co-op. You may have your single-player that does cut up screens and that, however none that does this from the start.”


A split-screen image of Split Fiction, featuring one player riding a dog-like beast, and another playing as some sort of tree-man creature.
Wooden if you happen to might. | Picture credit score: Hazelight Studios

All of this has led to challenges, after all. Take the snowboarding I discussed earlier, for example – there’s a bar of high quality that Fares insists the staff hits, as a result of gamers are delicate to high quality of even one thing they solely play for a couple of minutes.

“As a participant, whenever you play on a snowboard, you count on it to play like a snowboard. And that’s acceptable – ‘cos a participant shouldn’t be considering – the participant doesn’t know that, ‘oh, if I play a fight recreation like Satan Might Cry, they labored on sharpening that fight for the entire time’. However on this recreation, we are able to’t try this. But as a participant, you count on it to play like a fight recreation,” Fares explains.

“In a way, we’re not doing ourselves any favors. However we have to launch one thing that’s polished and tight, and that’s the most important problem, however that’s additionally the factor that we’ve got turn into very, excellent at inside Hazelight. We will establish what mechanics we are able to actually polish or not. Generally early, generally late, however we are able to sort of see higher and higher.”

Virtually as if to reveal, we’re again within the demo. There’s an important trailer for the sport that was proven shortly after my hands-on at The Recreation Awards, narrated by Fares. It’s a reasonably nice and explainer for a recreation that I truly assume isn’t really easy to elucidate. However now Fares goes into spoiler territory, clicking by the dev toolbox like a mad-man, exhibiting me bonkers mechanics and programs from later within the recreation; even from the final stage. It’s nothing I can speak about, however as soon as once more I’m rocking again in my chair, like, my god, these guys are insane. In a great way!


Split screen shot from Split Fiction, featuring a man standing in a futuristic world whilst another wall-runs on a shiny surface.
Wall-to-wall enjoyable. | Picture credit score: Hazelight Studios

There are two different issues I’d say about Cut up Fiction. It’s nearly stuff the sport’s method to growth and design jogs my memory of. The primary is simply – this can be a recreation with a really Nintendo-like vitality, however for the very fact it’s led by a person who cusses like a salty sailor. The second is a extra particularly British comparability: it jogs my memory slightly little bit of Physician Who.

Bear with me, yeah? However the factor about Physician Who that’s great, which makes it troublesome to make but additionally unimaginable, is that nothing is absolutely predictable. Take into consideration Star Trek. Any given episode of The Subsequent Era, or Discovery, or no matter, is ready totally on the ship. There’s a bunch of pretty, costly standing units that get used week-in, week-out. Then they beam all the way down to a planet, a few scenes in entrance of a matte portray or inexperienced display, a redshirt dies, beam again to the ship, extra ship scenes, executed. Level is, these costly ship units find yourself because the very middle of the present.

By comparability, Physician Who’s bonkers. It’s a foolish idea. By means of a sixty–plus yr historical past, for probably the most half the present’s solely standing set is a single room. After that, each week is one thing totally different, one thing new. They construct an entire planet, spend the complete 45 minutes there, then rip it to items and by no means return. Months of labor will get used for ten minutes after which by no means used once more. In Physician Who, the ship is only a device – in a form of chaotic method, the present has no middle.

Anyway, you’ll be able to in all probability see what I’m needling at. The Trek method of doing issues is lots like conventional recreation growth – whereas what Hazelight is doing on Cut up Fiction is extra Physician Who-esque – a daring, barely mad willingness to only construct stuff up, knock it down, and throw it out in minutes. The participant ought to be left reeling by the velocity at which they’re encountering new stuff – and that’s by design.

In the long run, this can be a little bit of a non-traditional hands-on. Fairly than taking part in full ranges in a pure method, it was a hands-on guided tour, hopping by tiny slices of all the recreation whereas its charismatic director enthusiastically defined the imaginative and prescient. Due to that, it may be actually troublesome to know precisely how the ultimate recreation will arise. However as first impressions go, it’s troublesome to get higher than this – and I genuinely assume it might find yourself being one of the vital thrilling video games of 2025.

We gained’t have lengthy to attend, anyway – Cut up Fiction releases on March 5. I can’t wait to attempt it out in full.



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