How Gearbox Is Designing New Weapons For Borderlands 4


On this cowl story characteristic, Sport Informer learns unique particulars in regards to the refined loot system in Borderlands 4 and the way Gearbox designs billions of weapons within the upcoming looter-shooter. Former Sport Informer editor-in-chief and present Gearbox international artistic government officer, Andrew Reiner, briefly remembers the unique pitch for Borderlands when the group visited our headquarters in 2009. Gearbox’s president, Randy Pitchford, shares his recollections engaged on the procedural weapon system earlier than we dive right into a dialog in regards to the design philosophy behind Borderlands 4’s weapon stability with artistic director Graeme Timmins and affiliate artistic director Grant Kao. 

How Gearbox Designs Weapons in Borderlands 4:

 

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