Monster Hunter Wilds: How To Master Diving


Monster Hunter Wilds has a plethora of various fight and motion choices to assist throughout your hunts. Followers of earlier entries are certainly accustomed to the advantages of utilizing a dive, colloquially often known as the “Superman dive,” throughout fight. Anybody new to the sequence may be left confused about how the approach works.

I can’t deny that I’ve by chance dived after I meant to roll whereas taking part in via the marketing campaign quest line. I’ve additionally seen my justifiable share of on-line hunters who’ve mistimed their utilization and brought an assault head-on. Though this motion seems absurd and isn’t defined properly, mastering it’s important for dodging some enemy assaults. Let’s go over how diving works and a few tricks to take advantage of it.

Diving 101

Diving is an evading approach that capabilities equally to rolling. Lengthened invulnerability time in addition to a extra beneficiant restoration time are a few of its key variations. To make use of the Superman Dive, it is advisable press X (PlayStation)/A (Xbox) whereas operating away from a big monster you’re combating. Weapons must be sheathed as properly, however that’s lined when you begin operating.

There are some fairly essential circumstances to mull over. Diving doesn’t work when roaming round, so that you’ll solely roll if you happen to press the Evade button. By default, it should additionally solely work if you evade in a path away from an enemy. Attempting to dive in direction of a monster will lead to a roll as a substitute. The one technique to change that is by equipping the Leap of Religion talent. Having this in your construct will allow you to dive in direction of a monster and lengthen the diving distance as properly.

Should you’re trying to disable the Superman Dive, I’m sorry to say that’s not attainable. Diving is a really useful choice for avoiding assaults, and is more likely to develop into much more related as formidable enemies are added sooner or later. Your finest wager is to be aware about letting go of the run button (R1/RB) earlier than utilizing the Evade button.

How and when to finest use Dive

The Change Equipment screen, highlighting the Leap of Faith skill on the Talioth Vambraces armor.

Screenshot: Capcom / Samuel Moreno / Kotaku

As talked about earlier than, a notable side of Diving is how lengthy you’ll be immune to wreck. Not like rolling and its small invulnerability window, you’re virtually invincible till your hunter stands up, which quantities to almost three seconds. It’s the proper evasion maneuver for the likes of Arkveld’s long-reaching assaults or Mizutsune’s potential one-hit KO tail slams. The space you cowl can even be greater than you’d get with a roll. I do know it seems ridiculous, but it surely can’t be overstated simply how useful diving is.

When you’re extra used to pulling it off, you would possibly wish to attempt the Leap of Religion talent. With the ability to dive in direction of an assault could not sound interesting, however this talent is useful for any quick-moving enemies whose repositioning can flip a possible Dive right into a roll. The elevated motion can even enhance your probabilities of avoiding assaults.

Diving’s one downside is the prolonged restoration animation. You gained’t be capable of carry out every other motion till your hunter stands again up. That makes you a straightforward goal if a monster is halfway via a combo. I’ve felt superior when diving away from Arkveld’s chain wings, solely to be left open because it reared up for one more go. Research sure monsters combo their assaults; Generally it’s higher to spam or dodge with rolls so that you’ve got the time to react to something coming your means.

Even if you happen to don’t use it usually, figuring out the perfect second to dive will be the distinction between staying alive and losing a cart. It gained’t be as helpful in opposition to the big space assaults of Zoh Shia or Jin Dahaad, however it’s best to grasp it nonetheless.

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