Once I reminisce concerning the Tony Hawk’s Professional Skater sequence, my most cherished recollections heart across the first three entries. THPS 1-3 was my prime with the franchise, the video games that launched me to Mr. Hawk, his skateboarding pals/rivals, and skateboarding tradition usually.
These are the titles that satisfied me that I, too, may skateboard, to the purpose I went down a quite tall half-pipe earlier than studying how you can keep upright on a board. “I nail the 900 on a regular basis within the video games, so absolutely this isn’t so arduous,” I confidently thought. This try went about in addition to Peter Griffin strolling down stairs. Misplaced confidence apart, this exemplifies my obsession with the primary three video games, as they impressed me to do one thing very, very dumb.
These heat and mildly painful recollections don’t apply to Tony Hawk’s Professional Skater 4. Launched in 2002, I didn’t have the means on the time to purchase the sport for my PlayStation 2. It was the primary Tony Hawk recreation I didn’t personal, as an alternative borrowing a duplicate from a buddy or taking part in it at their home. The sport didn’t hit for me.

Tony Hawk’s Professional Skater 4
Tony Hawk’s Professional Skater 4 modified gears by that includes a free-roaming world. Gone had been the run-based challenges and the two-minute timer. As an alternative, gamers had free rein to discover the bigger parks to finish goals at their leisure. This blueprint would kind the muse for subsequent entries, such because the Underground and American Wasteland video games. Maybe I used to be resistant to alter as a then-14-year-old, or perhaps I used to be subconsciously experiencing burnout with the sequence after taking part in a brand new recreation for 3 years straight, however I didn’t take pleasure in THPS 4 practically as a lot as its predecessors.
This preliminary impression cemented Tony Hawk 4 in my mind as a “so-so” expertise for years. I didn’t contact it once more after 2002, however as time handed and my critiques turned fuzzier, I started to marvel if I hadn’t given the sport a good shake. So when Tony Hawk’s Professional Skater 3 + 4 was introduced, I used to be excited to revisit the fourth recreation with a brand new coat of paint and a contemporary perspective. Like many THPS 4 followers, I used to be disenchanted to study developer Iron Galaxy didn’t simply make the sport look higher; it successfully remolded it within the two-minute timed picture of THPS 3.

Tony Hawk’s Professional Skater 3 + 4’s Faculty stage
I perceive the motive for this method. THPS 3 is the best-reviewed entry within the sequence; why wouldn’t you need the comparatively extra polarizing fourth recreation to reflect that profitable blueprint? Nonetheless, this implies the unique design I hoped to reevaluate not exists. But it surely’s a disgrace, as a result of this method robs gamers of top-of-the-line, however least talked about, advantages of a extra devoted remake: the chance to reassess.
It’s one of many causes I cherished the 2020 Demon’s Souls remake. It didn’t “get” the attraction of the sport when it first arrived in 2009. I disliked the hub-based construction and excessive issue. “That is silly and arduous,” I believed as these rolling skeletons dudes lower me down for the umpteenth time. “How on Earth may somebody take pleasure in this?” I gave up on the sport rapidly and by no means regarded again. It wasn’t till Darkish Souls launched an interconnected world that the attraction clicked for me, and I fell in love with From Software program’s then-new sub-genre of motion video games. As I performed and loved future entries like Bloodborne and Sekiro, Demon’s Souls was long-branded in my thoughts because the “bizarre” entry that wasn’t superb.

Demon’s Souls (2020)
Replaying Demon’s Souls for Sport Informer by way of the 2020 remake, which was largely a graphical facelift, I discovered myself having fun with and appreciating the sport way more for what it’s and tries to do, now that I had a contemporary perspective to view it from. If developer Blue Level had extra radically modified Demon’s Souls’ hub-like design to extra carefully resemble Darkish Souls’ extra profitable template, it may have resulted in a fair higher recreation. However then I might have simply considered this as Blue Level “fixing” Demon’s Souls, additional cementing my current, maybe considerably bad-faith opinion that the unique iteration was at all times horrible.
I want I may do the identical for Tony Hawk’s Professional Skater 4. Wanting again, I do know my criticisms weren’t utterly truthful, and I might have cherished to re-experience it from a spot of pleasure quite than burnout or gentle resentment at its adjustments. Even when I nonetheless didn’t prefer it as a lot as the primary three video games, I’d a minimum of be capable of kind a extra educated and measured opinion as to why. I’ll must search out an unique copy of the sport to do that, if for no different cause than in hopes my opinion will enhance sufficient to spur me down one other half-pipe.