I confess, I’m not the largest fan of the Terrifier motion pictures, though Artwork the Clown is undeniably a badass character. Even so, turning Terrifier right into a side-scrolling brawler seems like a peculiar choice. Then once more, if Halloween can do it, why not Terrifier? Stranger issues have occurred on the planet of licensed video games.
That’s the factor, although: you recognize precisely what to anticipate right here. A pixelated brawler closely impressed by Scott Pilgrim vs The World: The Recreation, Streets of Rage 4, and Teenage Mutant Ninja Turtles: Shredder’s Revenge. The builders clearly regarded on the trendy brawler renaissance and stated, “We will do this,” earlier than producing one thing that resembles these video games in the identical approach a corpse resembles a dwelling individual. The inspiration is there, however hole — like artfully organized corpses, animated simply lengthy sufficient to shuffle throughout the display screen. On paper, Terrifier: The Artcade Recreation seems like a enjoyable thought. In follow, it’s a return to the times of underwhelming licensed video games the place the model is the primary attraction and every little thing beneath is paint-by-numbers.
Out there On: Xbox, PlayStation, PC, Swap
Reviewed On: PS5
Developed By: Relevo
Revealed By: Selecta PlayDisclosure: I acquired a free evaluate copy of this product from keymailer
The opening setup is definitely fairly enjoyable: somebody is making a film about Artwork the Clown and his buddies, they usually’re understandably not thrilled about being become cinematic mascots. The one cheap response? A bloodthirsty rampage, clearly. Sadly, as soon as the intro cutscene ends, the story takes a smoke break and forgets to come back again. Arcade brawlers don’t want advanced storytelling, however the higher ones a minimum of sprinkle in just a few scenes or bits of dialogue to interrupt up the motion. Terrifier doesn’t trouble. I’d have appreciated a bit of extra story.
The marketing campaign runs for roughly two hours throughout a handful of phases, all of that are constructed round being components of the film set. You’ll be able to choose from Artwork, Little Pale Lady, Emily Crane, or Burke the Orderly, every providing barely completely different stats. Co-op is accessible with as much as three associates becoming a member of you, however in probably the most baffling transfer possible for a 2025 launch, it’s native solely. No on-line play by any means, as if broadband by no means occurred.

The whole lot finally comes all the way down to punching. Even Artwork the Clown, supernatural homicide fanatic, finally ends up punching individuals greater than the rest. You get a light-weight assault, a stronger assault, a dodge, a leaping strike, and a single particular transfer per character. You’ll be able to seize enemies and choose up weapons, although neither feels particularly good to make use of. It’s about as fundamental as a brawler can get, which could have been high quality if the moment-to-moment really feel of the fight was satisfying. It isn’t.
Motion is stiff. Assaults lack impression. Grabs work inconsistently — an actual irritation as a result of a number of the larger enemies are finest handled primarily by grabs. Sound results fail to promote the motion, with punches barely thudding and gunshots chopping off so abruptly that they sound just like the audio file tripped over one thing. The dearth of juggling is a serious subject. Not circus juggling — gravity-defying punch juggling, the sort that retains combos flowing and enemies beneath management. With out it, fights turn into a cycle of hitting an enemy, watching them fall over, ready for them to face up, and repeating the entire depressing course of once more. Even fundamental enemies absorb a stunning quantity of harm, so the ultimate straggler on every display screen usually seems like a tedious chore.

The boss fights don’t save issues. They need to be the spotlight — massive personalities with flashy assaults — however as a substitute every boss is a forgettable member of the fictional movie crew with, at most, two assaults that they spam. Be taught these, hit them just a few occasions, again up, repeat till the well being bar provides up and goes house. The animations are stiff, the sound design is flat, and the entire thing seems like placeholder content material that by chance shipped. There’s one mildly attention-grabbing set piece involving spiked partitions closing in when you punch a heavy bag to push them again, however the sport by no means does something prefer it once more. It’s a quick spark of creativity in a sea of mediocrity.



The pixel paintings is truthfully fairly good. The characters look fashionable, the environments are properly detailed, and there’s a sure allure in seeing Artwork the Clown reimagined in chunky pixels. However every little thing surrounding that artwork struggles. The display screen is continually splattered with eyeballs, enamel, and blood. It’s amusing for about 5 seconds earlier than turning into a continuing layer of visible sludge, made worse by the shortage of an possibility to change it off. The sport layers on a CRT filter by default that appears…effectively, okay, I suppose. There’s a VCR one as effectively, however the sport appears far good when each are switched off – try the gallery above to see what I imply.
Execution strikes provide a quick style of Terrifier’s trademark brutality, however every character solely will get two of them and the animations don’t push the envelope. Additionally they serve minimal gameplay goal past topping up your particular assault meter.

Sound design, in the meantime, feels prefer it was stitched collectively from a folder labelled “misc leftovers.” Gunshots finish prematurely, voice strains sound like they have been recorded in a metallic bin, and the one looping metallic observe by no means as soon as reacts to something occurring on display screen.
Further modes like Time Assault, Boss Rush, and a wave-based Survival are included to pad out the runtime, however when your core fight isn’t partaking, none of those modes provide compelling causes to come back again. Hammering A to face up each time you’re knocked down doesn’t assist, both; it seems like a choice imported from a far worse period of brawlers.
In Conclusion…
Terrifier: The Artcade Recreation disappoints on a number of ranges. As a licensed sport, it fails to make good use of the supply materials. Take away the admittedly fairly pixel model of Artwork the Clown and his comrades in gore, and all you’ve acquired is a generic brawler, albeit with a bit of extra blood than standard. Nothing in regards to the gameplay displays the licence. Nothing speaks to Artwork’s model of violence. Even his execution strikes are bland.
Then, we take a look at it as a brawler and discover it missing. It’s so easy, so clunky. There are superb brawlers popping out on a regular basis proper now, and in a world like that, Terrifier isn’t placing any energy into its punches. It isn’t unhealthy, it isn’t horrible, however it’s forgettable. And that’s kinda worse.