EA’s new Skate recreation is a divisive reboot for the sequence, launching as an early-access free-to-play live-service recreation with an entire new vibe. I had moderately blended emotions about it. However it seems to have been successful.
Alinea Analytics mentioned the sport of their newest e-newsletter, revealing that Skate has apparently managed to seize 23+ million gamers in 2025.
That’s an honest ollie up from October, when EA introduced the sport had surpassed 15 million gamers. On the time, Alinea mentioned that these gamers had generated round $3 million in income.
What’s extra, Alinea can also be claiming that Skate continues to be bringing in 750k+ every day lively customers. Presumably, the overwhelming majority of these are on console as a result of the Steam numbers are fairly mushy proper now – about 5-10k peak concurrent gamers per day.
It’s nonetheless tough to say if the sport has a future or not. Updates have been rocky to date, though the Steam opinions have been trending upwards these days, so maybe issues are getting higher. As a skateboarding title, it occupies a singular house within the free-to-play market, giving it an edge. Personally, having a title be in early entry whereas additionally having heaps of microtransactions and season passes irks me, however that’s my drawback. And I’d wish to see it succeed. I might a lot moderately a correct Skate 4, but when that is all I can get, then I’d wish to see it proceed into the long run.