Resident Evil Was Originally In Development For The SNES


This text was initially revealed on December 4, 2017


The Resident Evil franchise has a storied and well-documented historical past, however right here’s one thing that you simply may not know: improvement on Capcom’s campy horror sport initially started on the Tremendous NES.

Whereas visiting Capcom for our latest cowl story on Mega Man 11, we chatted with director Koji Oda, who was initially employed to work at Capcom in 1991 on video games like Tremendous Ghouls ‘n’ Ghosts and The Magical Quest Starring Mickey Mouse.

“Truthfully, I really feel like I joined the sport trade at the most effective time,” says Oda. “Sometimes, video games would take half a yr and now not than a yr to develop, so I really feel like I used to be ready to participate in loads of completely different tasks. It’s not that well-known, however earlier than Resident Evil went to the PlayStation, I used to be engaged on it for the Tremendous NES.”

Resident Evil initially started improvement as a religious sequel to the NES horror sport Candy Dwelling, which many contemplate to be the unique survival horror sport. Nevertheless, when Sony’s PlayStation launched in late 1994, it grew to become a fast success, and Capcom’s administration deiced to reap the benefits of the brand new console’s energy.

“This was again earlier than the identify Resident Evil had even been assigned to it,” says Oda. “The codename for this was actually simply ‘horror sport.’ On the SNES, we had been working with restricted arduous drive area, so it’s not like we might dump a film in there. If we had really accomplished it on the SNES, I’m positive it could have been significantly completely different. For instance, it was initially set in a spot that had nothing to do with actuality – extra of a hellish place.”

For extra on the historical past of Resident Evil, learn our retrospective on the event of Candy Dwelling.

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