Battlefield 6 patch finally ends the menace of the Lock-Guided Missile, shuts down the Recon Drone Sledgehammer exploit and more


The subsequent Battlefield 6 replace is right here. Having gone stay simply moments in the past, replace 1.1.1.5 is one thing of a midseason replace, bringing a number of high quality of life tweaks to the sport alongside some key fixes for a number of of the problems that cropped up since the launch of Season 1 in late October.

This newest launch can also be the primary to sort out a number of the issues gamers have been working into enjoying Redsec battle royale, the free-to-play part that additionally got here out not too long ago.

Patch 1.1.1.5 is pretty restricted in scope. The largest repair on this one involves the Lock-Guided Missiles going via flares, and usually being annoying sufficient to cease gamers from utilizing air automobiles altogether.

The Lock-Guided Missiles have been primarily utilized by AA automobiles, however they may be geared up by IFVs, which made it much more of a nightmare to pilots. It bought so dangerous that Battlefield Studios disabled it fully whereas the staff labored on a correct repair.

One other exploit the patch fixes is the one which allowed gamers to face on the Recon Drone and attain areas they’re not presupposed to. This was accomplished by… repeatedly hitting it with a Sledgehammer. The long-running challenge of automobiles not spawning for sure groups in Conquest and Breakthrough seems to have lastly been fastened, too.


Picture credit score: Battlefield Studios, EA.

When it comes to battle royale, the patch has a number of fixes that ought to assist make the expertise extra constant, in addition to enhance the movement of matches. One of many extra attention-grabbing addresses a problem that would remove your entire squad as an alternative of reviving useless teammates when utilizing a Cell Spawn.

Patch 1.1.1.5 additionally has but extra changes to weapon dispersion (bloom). Among the casses it addresses embrace transitioning from dash to firing in ADS, and others the place it apparently scaled with participant motion velocity.

Learn on under for the total change log:

Multiplayer

Participant

  • Mounted a problem the place dispersion could be larger than meant when going from dash to firing in ADS.
  • Mounted a problem the place dispersion would incorrectly scale with motion velocity and all the time assume the participant is transferring at most motion velocity for the stance.
  • Tuned touchdown animation to cut back extreme digicam and weapon motion when aiming down sights, enhancing visible stability throughout and after touchdown. This replace additionally resolves cases the place the ADS goal might be displaced when sliding.

Automobiles

  • Mounted a problem the place Lock-Guided Missiles didn’t get countered as anticipated when met with enemy countermeasures similar to flares.

Devices

  • Mounted an exploit permitting gamers to ascend and entry unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.

Maps and Modes

  • Mounted a problem the place automobiles didn’t spawn accurately in Breakthrough and Conquest.
  • Mounted a problem the place matches typically would begin with all sectors and aims lively on the similar time.
  • Mounted a problem in Strikepoint on Siege of Cairo the place destruction didn’t reset at halftime.

UI and HUD

  • Mounted a problem in Car Customisation locked Anti-Air Car presets didn’t show their unlock standards as meant.

Development

  • Mounted a problem the place the shotgun weapon problem “Kill 5 Enemies With a Shotgun With out Reloading” didn’t full correctly.
  • Mounted a problem the place progress for the “Engineer Specialist 3” Project didn’t save accurately.

Portal

  • Mounted a problem the place “SpawnLoot” wouldn’t spawn Ammo or Armor.
  • Mounted a problem the place gamers with group creations privileges set to Block may nonetheless entry user-generated Neighborhood Experiences when the get together chief hosted a match.

Audio

  • Mounted a problem the place activating the BF PRO Radio Channel via the Commorose didn’t play any sound.

Redsec

Participant

  • Mounted a problem the place Battle Royale (Quads) matches didn’t finish after the final staff was eradicated.
  • Mounted a problem the place being killed instantly after a cellular respawn accomplished may consequence within the squad being eradicated as an alternative of reviving remaining teammates.
  • Mounted a problem the place gamers may turn out to be caught in a top-down view of the map after redeploying.
  • Mounted a problem the place gamers retained their Second Likelihood after redeploying and didn’t transition to the Finish of Spherical display screen after their subsequent elimination.

UI and HUD

  • Mounted a problem the place all squad members displayed the identical highlighted stat on the Squad Placement display screen.

Development

  • Mounted a problem the place the “Battle Royal Grasp Problem 4” didn’t observe progress accurately.

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