The Battlefield 6 honeymoon section is nearing its finish. Whereas the sport stays common and extremely effectively acquired, a number of points have lingered round since launch they usually’re beginning to flip into an issue.
As has all the time been the plan, Battlefield Studios wished the sport’s first season to reach shortly after launch, maybe as a means of addressing any main launch issues alongside, after all, including new content material to the sport.
First issues first, the Season 1 replace will really be going reside previous to Season 1’s begin on Tuesday, October 28. It’s going to hit at 2am PT, 5am ET, 9am UK. Season 1 content material itself – new maps, the battle move and so forth – might be going reside later within the day, at 8am PT, 11am ET, 3pm UK.
Battlefield Studios shared the total change log for replace 1.1.1.0, however the developer additionally provided a deeper dive into the philosophy behind a few of these modifications, and what the assorted studios are engaged on past this preliminary patch.
One of many greatest modifications on this replace involves participant motion. The sport’s motion is being adjusted but once more, this time to make it extra per the builders’ authentic design objectives. You’ll be able to anticipate sure animations to be quicker and extra correct, in addition to a quicker accuracy reset after touchdown from a bounce or sliding. Cases of bouncy landings must also be lowered.
Talking of accuracy, there’s an enormous deal with BF6’s usually mentioned weapon bloom/unfold on this replace. You’ll be able to anticipate extra exact aiming, a lot much less reticle motion, and a big move to weapon dispersion throughout the board.
These primarily have an effect on the variations that ought to exist between weapon lessons when preventing at vary, in order that presumably means ARs might be extra succesful at vary than SMGs, which isn’t at the moment the case. General, you must discover much less dispersion.
Certainly, a number of the inaccuracies gamers perceived needed to do with bugs relatively than supposed design. Your weapon ought to now not be as inaccurate because it at the moment may be after being fired instantly following a dash.
Normal participant visibility has been one other scorching matter since launch. BF Studios doesn’t promise main modifications for that on this specific replace, however you’re going to note that it’s simpler to see folks inside buildings when trying from outdoors, and vice versa. Extra significant modifications in these areas are within the works (coming later in S1) to make these transitions from indoors to open air (and vice versa) much less of a headache.
In fact, we will’t have a BF6 story with out speaking about development. Whereas the sport has already seen a number of modifications to weapon and profession XP earn charges, class and different challenges stay a significant drag.
BF Studios is engaged on adjusting almost all of these challenges’ necessities. Sadly, it’s going to take time for us to see them in-game, as they’re going to be rolling out over “a minimum of two updates.” The builders’ heads are in the suitable place, a minimum of, with plans to scale back the required kills for Assault Class Task 1 to three (down from 30), and the Engineer Skilled 3’s automobile restore purpose to 1,000 from 6,000. And sure, the dreaded “headshot kills over 200M with Sniper Rifles” one is being adjusted, as is the required distance itself.
You’ll be able to learn the total change log for replace 1.1.1.0 beneath:
Main updates
- Improved core motion and animations, together with smoother landings, quicker stance transitions, higher vaulting habits, and lowered “bouncing” points on touchdown or spawning.
- Reworked weapon dispersion to higher align accuracy and dealing with with every weapon’s supposed design and efficiency over vary. These modifications handle circumstances the place accuracy behaved inconsistently, equivalent to dispersion not correctly settling after sprinting, and produce total firing habits nearer to the supposed stability between precision, management, and weapon energy.
- Vital visibility and lighting enhancements, with higher publicity transitions, inside lighting, and lowered fog and smoke persistence.
- Audio overhaul, including new projectile flybys, destruction and explosion sounds, refined automobile and weapon mixes, and improved haptic suggestions throughout a number of interactions.
- UI and HUD updates for readability and consistency, together with extra time indicators, end-of-round fixes, and new unlock markers for weapons and devices.
- Map fixes throughout a number of areas, resolving spawn animations, out-of-bounds points, misaligned belongings, and basic stability throughout Conquest, Breakthrough, and Rush modes.
Participant
- Mounted a difficulty the place fight dive might break when diving uphill.
- Mounted a difficulty the place gamers would detach from ziplines when coming into at excessive velocity.
- Improved regular intention and sight centering for extra constant precision.
- Mounted a difficulty the place motion might interrupt regular intention.
- Adjusted misaligned character hitboxes for higher physique and head to higher match the visible fashions.
- Mounted a difficulty the place the bounce animation might play twice when aiming down sights.
- Touchdown animations now have their animation path correctly centered, as a substitute of shifting to the facet when touchdown.
- Mounted a difficulty the place bounce inaccuracy might linger too lengthy after touchdown.
- Mounted a visible concern inflicting weapons to seem rotated incorrectly after spawning.
- Mounted a difficulty the place throwing grenades from susceptible might make gamers seem standing in third-person view.
- Mounted an animation delay when opening doorways whereas sliding.
- Mounted a difficulty the place gamers might get caught whereas vaulting over sure objects.
- Mounted a visible concern the place useless gamers appeared alive whereas swimming.
- Mounted a difficulty the place fast meleeing with a gadget would swap again to the first weapon as a substitute of the gadget.
- Mounted a difficulty the place getting killed by a mine would spotlight it within the killcam.
- Mounted a digital camera jitter that might happen when coming into ladders and looking out down.
- Mounted a difficulty the place digital camera and weapon sway behaved incorrectly after coming into or exiting automobiles.
- Mounted a difficulty the place weapons of different troopers might clip by way of partitions once they entered your view.
- Mounted a difficulty the place pistols disappeared whereas swimming.
- Improved lighting precision for visibility whereas hip-firing and aiming down sights.
- Lowered occurrences of bouncing or touchdown points when dropping onto sure objects.
- Mounted a difficulty the place the killer snapshot generally didn’t show within the killcam.
- Small enhancements to weapon and digital camera sway for smoother motion.
- Mounted a difficulty the place enemies might take melee injury in protected automobile seats.
- Mounted a difficulty the place vaulting might fail if triggered proper because the participant hit an impediment.
- Mounted an animation concern the place repeated vaulting might trigger incorrect hand placement.
- Mounted a difficulty the place simultaneous melee hits might make an enemy briefly invisible
- Mounted a difficulty the place soldier heads briefly disappeared throughout redeploy transitions.
- Improved coaching path development show to higher match precise unlocks.
- Mounted a difficulty the place pleasant gamers might clip into one another when climbing ladders.
- Mounted a difficulty stopping vaulting instantly from a slide.
- Mounted a difficulty inflicting the digital camera to rotate abruptly after a takedown.
- Mounted a difficulty the place fingers briefly disappeared after utilizing the AJ-03 COAG Med Pen.
- Improved stab animations when reviving with drag and revive.
- Mounted points affecting peeking and susceptible transitions, making certain each actions perform appropriately.
- Mounted a digital camera clipping concern when going susceptible whereas strafing.
- Mounted a lacking third-person animation when transitioning from susceptible to dash.
- Mounted a difficulty the place falling whereas sprinting precipitated incorrect hand motion.
- Mounted visible clipping when troopers stood too near glass doorways.
- Mounted jittery intention animations in third-person when mounted.
- Mounted a bug the place mounting close to partitions prevented aiming left or proper.
- Mounted a difficulty the place leaning, peeking, or mounting might cancel unexpectedly.
- Mounted a difficulty the place third-person hit reactions had been lacking when hit whereas mounted.
- Mounted an animation concern the place the character’s knee clipped with the digital camera when falling whereas crouched.
- Mounted takedown inconsistencies, permitting gamers to correctly carry out melee takedowns even close to partitions.
- Mounted a difficulty the place taking melee injury interrupted weapon hearth.
- Mounted a number of visibility enhancements together with lighting, publicity, and fog habits for higher distinction and readability throughout all maps.
- Improved vaulting, parachute, and door-opening animations for smoother transitions.
- Mounted uncommon animation freezes for pleasant troopers reloading off-screen.
- Mounted minor inconsistencies in mounting, peeking, and susceptible transitions for extra dependable gameplay.
- Added parachute customization for troopers.
- Prevented unintended shoulder bump animation when equipping a weapon whereas sprinting.
- Improved ragdoll impacts for extra constant and dependable reactions.
- Improved stance transition and touchdown animations to settle quicker and really feel smoother.
Autos
- Mounted lacking haptic suggestions when switching between tank weapons.
- Mounted a visible concern the place the participant’s hand clipped with the M1A2 SEPv3 deal with when sitting in exterior seats.
Devices
- Mounted a uncommon concern the place the MAS 148 Glaive might block the first-person view throughout a fight dive.
- Mounted a MAS 148 Glaive visible concern throughout fight dives in first-person.
- Mounted a difficulty the place Defibrillators appeared floating throughout vaulting animations.
- Mounted a difficulty the place the Provide Pouch would generally not resupply appropriately.
- Deployable devices aren’t destroyed/faraway from particles piles
- AT grenades now create a small sized crater as a substitute of a medium one.
- Buildings now take extra hits to be destroyed by a Sledgehammer.
Weapons
- Weapon dispersion has been rebalanced to higher match every weapon’s injury profile throughout all ranges. Decrease-damage weapons will now see a barely greater improve in dispersion when firing, whereas higher-damage weapons will expertise barely much less.
- Utilizing Sniper Rifles with any class aside from Recon will now not improve weapon unfold. As a substitute, weapon sway will now start throughout the zoom transition, sustaining stability and distinguishing Recon’s precision benefit.
- Mounted a misalignment concern with top-mounted crimson dot sights.
- Mounted a difficulty the place mounting a bipod whereas zoomed solely modified the FOV as a substitute of utilizing the proper optic.
- Mounted a difficulty the place the Lengthy Suppressor used the unsuitable attachment level value for some weapons.
- Improved reticle settling for automated weapons to make burst firing extra environment friendly.
- Mounted a difficulty the place utilizing a bipod too near complicated geometry might throw the participant off place whereas susceptible.
- Balanced sledgehammer injury in opposition to world objects for higher consistency.
- Mounted a difficulty stopping gamers from leaving the Firing Vary.
Maps and modes
- Improved fog and smoke results after destruction to forestall them from lingering too lengthy and impacting visibility.
- Improved publicity transitions between indoor and outside areas for higher visibility.
- Mounted a difficulty the place the zipline carabiner might seem offset and fly subsequent to the wire as a substitute of alongside it.
- Squad names are actually randomized in the beginning of Squad Deathmatch matches.
- Added seen bomb meshes to armed M-COMs in Rush.
- Up to date extra time UI visualization throughout all modes.
- Mounted animation and positioning points throughout insertion sequences on all maps.
- Mounted a difficulty the place the sport mode UI might show incorrect scores or fail to replace throughout a spherical.
- Mounted an Finish of Spherical development concern in King of the Hill mode.
- Mounted a difficulty the place gamers might encounter a bouncing animation when spawning at HQs after capturing new territories in Escalation throughout a number of maps.
Mirak Valley
- Mounted a misaligned zipline mesh in Conquest.
- Mounted a difficulty the place the deploy digital camera in Rush displayed attackers on the unsuitable facet of the map.
- Mounted a difficulty that prevented gamers from arming M-COM A in Rush attributable to a misplaced asset.
Siege of Cairo
- Mounted overlapping territory strains and bounds throughout the briefing display in Escalation.
Liberation Peak
- Mounted a difficulty in Escalation the place a portion of the map on the NATO facet was disconnected throughout the first interval of the match.
- Mounted a difficulty in Rush the place a part of the Attacker’s HQ space was incorrectly marked as out of bounds.
New Sobek Metropolis
- Mounted a difficulty stopping gamers from capturing a part of Flag C in Escalation.
- Mounted a difficulty the place gamers might ignite when spawning close to a burning lorry in Staff Deathmatch.
- Adjusted an infantry automobile spawn that was positioned too near a constructing within the PAX Armata HQ space.
Manhattan Bridge
- Mounted a difficulty in Breakthrough the place gamers might turn into caught on the Finish of Spherical display if the social gathering chief left throughout the EOR sequence.
UI/HUD
- Added new markers for newly unlocked weapons, weapon packages, attachments, devices, and throwables.
- Up to date 3D previews for sure devices to point out their deployed state.
- Added preview movies demonstrating how devices work.
- Added new beauty choices for chosen devices.
- Modified “Save & Shut” to “Shut” within the Deploy menu for readability.
- Mounted varied UI points in Loadouts.
- Mounted a difficulty the place Battlefield 6 Possession XP Enhance didn’t show correctly at Finish of Spherical.
- Mounted a number of textual content inconsistencies in Canine Tags and Challenges.
- Mounted a difficulty the place the HUD wouldn’t seem when utilizing a 16:10 facet ratio with sure resolutions.
Settings
- Added Flick Look bindings to Helicopter, Jet, and Transport management schemes.
- Mounted visible points the place some facet ratio settings precipitated clear borders or inconsistent show habits.
Single-player
- Mounted a difficulty in Mission 01 the place gamers had been unable to lean out throughout the Final Stand sequence if the cinematic started whereas the knife was geared up.
- Mounted a black display concern within the Night time Raid mission.
Portal
- Mounted a difficulty the place the Host Expertise display didn’t show the Portal expertise picture.
- Mounted a crash that might happen if a celebration chief began a Portal server whereas Content material Packs 01 and 04 had been disabled.
- Improved loading instances for the Server Browser expertise information tab to make sure becoming a member of features correctly.
- Corrected a spelling error within the message proven when making an attempt to affix an unavailable server.
Audio
- Mounted a difficulty the place footstep sounds had been lacking when transferring with the knife geared up.
- Mounted a voiceline concern the place directional callouts (e.g., “enemy north”) performed the unsuitable path.
- Tuned haptic suggestions throughout a number of actions, together with window barging, defibrillator use, swimming, rocket pods, mounted MGs, and sea automobile collisions.
- Polished massive projectile audio with new missile, rocket pod, and cannon shell flyby results; improved distance dealing with and total combine for extra real looking influence sounds.
- Up to date audio configs for mild rockets and LMGs; refined explosion sound crossfades and adjusted distant sound habits.
- Improved automobile and weapon firing audio stability, lowering noise artifacts, undesirable phasing, and over-saturation.
- Added radio chatter by way of controller audio system.
- Mounted a difficulty the place firing vary dummies and vehicle-hit reactions generally performed incorrect or processed harm sounds.
- Disabled radio processing for stationary automobile pings and stuck compass orientation for ping indicators.
- Mounted lacking or incorrect ambient and destruction sounds throughout a number of maps, together with Siege of Cairo, in addition to lacking explosion sounds for silos and tanker trailers.
- Added lacking ambient audio setups for environmental props like development limitations and buses.
- Added new sound results for the bulletin and takeover sections of the principle menu, together with improved reveal animations.
- Mounted a difficulty the place delayed problem tab shows triggered early audio playback.
- Mounted a difficulty the place defibrillator loop sounds might get caught when vaulting.
- Mounted lacking or out-of-sync reload sounds.
- Corrected the M39 EMR utilizing suppressed audio when unsuppressed.
- Restored lacking exterior sound results for RWS Gunner countermeasure mines.
- Mounted points the place soundtrack tracks reduce off abruptly or skipped mid-song.
- Reload audio polish for a number of weapons.