The Borderlands franchise has all the time given gamers wide-open areas to traverse and discover, however with Borderlands 4, Gearbox is taking it to the subsequent degree. The most recent sport from the looter-shooter pioneers at Gearbox introduces a seamless, open world filled with missions, NPCs, encounters, and facet actions to participate in. Although Gearbox defined the distinction between its previous strategy to crafting its worlds and what it completed in Borderlands 4, I did not actually perceive the scope of simply how completely different it’s from the franchise’s previous explorable worlds till I spent hours exploring the world this group constructed.
The world of Kairos, the brand new planet debuting in Borderlands 4, is way more open and explorable than Pandora. My journey began within the Fadefields, which provided a ton of facet actions and major missions scattered all through, and when the time got here to maneuver to my subsequent zone, Carcadia Burn, I did so with no loading occasions. Not solely that, however the transition from the Fadefields’ lush greenery to the wasteland setting of Carcadia Burn felt pure. Slowly, the blades of grass gave solution to grains of sand as I rode my Digirunner into the sand-blasted wasteland that took the brunt of the harm when Lilith teleported Pandora’s moon, Elpis, into Kairos on the finish of Borderlands 3. Although within the second, all of it felt pure as I performed, upon reflection, I used to be shocked at how few loading screens I encountered throughout my a number of hours taking part in Borderlands – whilst I used to be getting into fully new areas.

In keeping with senior mission producer Anthony Nicholson, the group by no means got down to make an open-world sport, however as soon as it established the seamless nature and started filling it with numerous facet actions, the type of Borderlands 4’s world took form. Nonetheless, regardless of what number of core tenets of open-world video games the world shares, the group appears to choose the time period “Seamless World.” The time period comes from the core philosophy of giving gamers as few causes to cease taking part in as doable. “It is actually in service of serving to the gamers be capable to be within the sport so long as doable and really feel that immersion,” Nicholson says.
In speaking with the Gearbox groups, Borderlands 4’s world appears like the belief of the path the group has wished to go for some time. However to do it proper, it wanted to harness new expertise.
“Coming proper off the launch of Borderlands 3 and going into the DLC, it was fairly clear the place we wished to proceed a few of the work that we wished to hit that we could not hit on the prior technology,” Nicholson says. “Now, we run in Unreal [Engine] 5, in order that gave us different benefits to have the ability to do issues and type of went into with the ability to make a seamless world and issues of that nature.”
The openness of Borderlands 4 is attractive for gamers, however proved difficult as Gearbox started adapting to this new strategy when mixed with the huge additions to on-foot traversal like grappling and gliding. “We have all the time made large ranges at Gearbox, however we often do these hub-and-spoke sorts of issues and all the time transition from a big degree to a linear degree,” world constructing director Jason Reiss says. “I really feel like we have flipped that components the place we’ve got massive ranges that typically go right into a linear degree, however I feel we’re constructing much more 360 fight areas the place gamers can enter into areas from any path, together with from the air – and we’ve got to account for that now with all these loopy motion talents. It has been all about, ‘Let’s create a big, dynamic, superior place the place gamers can really feel like badasses.'”

The extra open areas additionally induced hurdles for the fight and encounters group since they may not conceal enemies with out eradicating the immersion. “It undoubtedly created numerous challenges for enemy constructing since our line of sight is considerably bigger than it is ever been earlier than, and we’ve got to take care of larger enemy counts than we have ever accomplished earlier than,” lead sport designer Josh Jeffcoat says. “However enemies need to be alive and doing issues from so distant, the place they should appear like they’re naturally part of their surroundings everytime you’re them by means of your scope from a mile away.”
The sport drops you into the Fadefields, a lush, lovely, inexperienced space filled with grass and vegetation, fully completely different from the beginning areas we have come to count on at the beginning of a Borderlands sport. “Numerous time has been spent making the environments as numerous as doable,” artwork director Adam Could says. “You begin off within the Fadefields, which is extraordinarily saturated and vivid and vibrant, however that is particularly in order that as you journey out into the world, you get to dive deeper into the darker and extra desolate and post-apocalyptic vibes that you simply’d count on out of the Borderlands universe. We need to begin at an actual excessive, lovely observe so to actually really feel the distinction as you journey by means of the remainder of the world.”
Although there are all the time major missions to pursue because the Vault Hunters battle for his or her lives and work to assist the assorted denizens of Kairos current underneath the thumb of the oppressive Timekeeper, the facet actions actually really feel worthwhile as you make your approach by means of the a number of zones of the planet. Whether or not you are in Fadefields or Carcadia Burn, and even exploring the Timekeeper’s stronghold metropolis of Dominion, you’ll have a ton of various facet missions and world diversions to sort out.

“For us, it is about actually being immersive in what it’s that you simply’re taking part in and what you are going about doing by means of the narrative or the missions themselves,” Nicholson says. “However then we even have Crawlers and Silos and completely different actions. Everytime you drive as much as them, there is a seamless mission goal that occurs, so you would be exploring, after which it simply occurs, and you do not have to enter your menu, discover the mission, or discover the mission giver such as you would on the principle mission.”
These facet missions are impactful and attractive as you’re employed your approach by means of the world; I continually discovered myself veering off to finish facet quests and full in-world actions that current themselves as you progress towards your vacation spot. The facet missions vary from story-based, like one I accomplished involving serving to Claptrap get better mementos of his good occasions with different characters, to recurring world actions that seem from zone to zone.
“I feel I benefit from the facet stuff essentially the most as a result of it is so assorted,” lead degree designer David Ruiz says. “I do know I can observe the mainline and I can get a great story that is significant, however I do know I can dip into the facet and have a bit of little bit of zaniness, a bit of little bit of enjoyable, and in some circumstances, there’s truly one in one of many areas the place, as a participant, I take care of gaining one thing after which I lose one thing, and I really feel like I am dropping it without end. In some unspecified time in the future in the direction of the tip of that mission, I get it again. I used to be far more excited after that second, simply having that peak and valley and going again up. Having these alternatives, I feel, is nice for the participant to simply undergo these emotional rollercoasters, whether or not it is severe or enjoyable.”

These facet actions nearly all the time supply loot of some sort – that is Borderlands, in spite of everything – however you may discover a range of rewards and experiences as you full completely different recurring missions. Crawlers are pseudo-puzzles the place it’s good to work out a solution to get a battery as much as a slot to unlock numerous rewards – within the one I accomplished, I unlocked a beauty pores and skin for my Digirunner. Silos process you with determining find out how to attain the terminal, which releases a balloon that launches you into the air so that you can glide far distances, and helps you discover Vaults. You possibly can clear Safehouses to unlock quick journey and bounty boards, whereas Rift Champions are tough enemy variants that spawn within the quarantined spheres on the earth and drop large quantities of loot. That’s not even together with Drill Websites, Auger Mines, Survivalist Caches, Propaganda Towers, and numerous collectibles scattered all through Kairos.
Although it takes an extended time than I had with Borderlands 4 to really get an thought of the standard of an enormous world like this, I can inform it is designed in such a approach that may sink its hooks in. The sport continually inspired me to research every nook, and with fewer loading screens and breaks within the motion than ever, Gearbox’s aim of giving the participant fewer causes to cease taking part in feels effectively on its solution to being completed. After leaving Gearbox’s headquarters, I am already budgeting further time to spend in Kairos when Borderlands 4 arrives on PlayStation 5, Xbox Collection X/S, and PC on September 12. It should come to Change 2 at a later date.