No, you aren’t losing it: Helldivers 2’s last patch seemingly did come with some changes that didn’t quite make it into Arrowhead’s notes


Whereas the notes for Helldivers 2‘s most up-to-date patch have been longer than some books, it appears there have been a number of adjustments that flew beneath the radar and did not fairly get a point out, for varied causes.

Because the studio has been beginning to reveal/tease a few of the weapon and tools adjustments it’d embody within the patch that’ll observe Patch 1.001.100 in some unspecified time in the future down the road, gamers on the sport’s Discord server have been asking about some adjustments they suppose they’ve discovered whereas taking part in after this most up-to-date patch bought deployed that do not appear to have been talked about or defined correctly by Arrowhead. Properly, till now.

“Relating to the ceaselessly requested query about supposed adjustments or “stealth” nerfs within the newest patch, my esteemed colleague and I dug round a bit, and managed to search out some extra data on this,” Arrowhead neighborhood supervisor Twinbeard wrote a current announcement submit on the server, including that what he is be happening to quote included some sections written by builders.

“As you understand, there have been numerous adjustments on this patch.” the submit reads, “That implies that the danger of some hits and misses will inevitably improve. A few of these are issues we failed to say within the patch notes, some are intentional, some are poorly defined, and one or two issues have been modified unintentionally. Additionally, do not forget that all issues within the sport are topic to alter and by no means set in stone. As at all times, holler again together with your ideas on these. All suggestions is tremendously appreciated!”

Twinbeard then went on to stipulate an inventory of adjustments, with feedback as to whether or not they have been intential on the devs’ half and whether or not they made it into the notes for Patch 1.001.100:

  • Heavy Machine Gun angle and sturdy harm nerf [from] 50 [to] 35. “This one was intentional, however wasn’t within the patch notes.”
  • Railgun AP bonus faraway from overcharging (not climbs to AP7 at 90 % cost). “This was intentional, and in that case, we forgot so as to add it to the patch notes. The reasoning behind this was to not make the Railgun too good vs tanks and Manufacturing unit Striders. Nonetheless, armour on tank fronts getting modified did not jam with that change. We nonetheless did not need the Railgun to bounce off entrance armour, so possibly we’d like to try this.”
  • Anti-Tank Mines harm diminished 1 000 [to] 800, explosion radius elevated, stagger drive elevated 30 [tp 50, demolition force increased 30 [to] 40. “This was supposed however was lacking within the patch notes.”
  • Laser Cannon doesn’t calm down quicker regardless of what’s acknowledged within the patch notes. “This was one thing we have been doing at first however later eliminated and easily missed addressing within the patch notes.”
  • Guard canine Rover units targets on hearth quicker. “Additionally supposed.”
  • Hearth dot harm sturdy harm elevated 25 -> 50. “Yup, you guessed it: intentional as effectively and lacking from the patch notes. We are going to take a look at this to see if this needs to be saved as is or not. It did make the Incendiary Breaker and Cookout higher as effectively, which as we all know are two appreciated weapons.”
  • Hellpod influence harm elevated 200 [to] 2 500; would not have an effect on the Firebomb Hellpods. “That is intentional and part of the ‘harm scaling’ that we talked about within the patch notes. We did not convey this very clearly, however as a result of we elevated heavy enemies well being we wanted to extend the Hellpod harm so it could nonetheless be capable to kill them.”

Lastly, the submit concludes with a notice that “For the Hearth Hellpod, we missed rising the harm of that one.”

Are any of there stuff you thought you’d observed and hadn’t been capable of finding after leafing by Helldivers 2’s current patch notes? Tell us under!



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