The Elder Scrolls 4: Oblivion Remastered review – An ultra-faithful remaster I wish had gone full remake


Oblivion’s a fantastic recreation, however does it actually need a remaster?

It’s a query I joined loads of people in asking because the rumours and leaks bubbled away, whereas Bethesda and Virtuos Video games maintained radio silence to an nearly hilarious extent. In some ways, it’s a ineffective query to ask – there are only a few video video games we’re something near needing, other than possibly a brand new entry within the Burnout collection.

Remasters invite these sorts of existential questions by their nature – the nagging ideas asking whether or not all these sources and all of this time from gifted devs may be being wasted in delivering a barely re-decorated model of a cake we’ve already loved – and within the case of Oblivion, can go for a second chunk of the unique every time we like.

On the one hand, you may argue it’s verging on entitled to recommend {that a} recreation shouldn’t get a remaster simply since you personally need one thing else. Then once more, we’re on the weaker finish of this energy dynamic as customers, and absolutely there’s nothing incorrect with wanting your favourite studios to not hold releasing the identical outdated factor time and again, quite than attempting one thing that may be extra fascinating.

I believed that when I bought my arms on Oblivion Remastered, as soon as its scamps and Dremora dragged me again by way of the gate to Cyrodiil, these clouds of doubt would simply float away. In fact this was a remaster price making, simply take a look at it! They haven’t, although. Having put over 30 hours right into a recreation that’s familiarly unfamiliar thus far, the clouds of doubt are nonetheless hanging about.

Oblivion Remastered, as you’ve little doubt heard, is ultra-faithful to the unique recreation. Extra so than any of us who feared it’d simply find yourself being carved up into one thing much more Skyrim-cloney may ever actually have hoped. As quickly as you hearth the remaster up – after ready nevertheless lengthy it takes to obtain the mammoth 120-ish GB that it’s ballooned to – you’ll be struck by the contemporary coat of paint.

The Shivering Isles in Oblivion Remastered.
The Isles have at all times regarded funkily lovely, and so they do right here too. | Picture credit score: Bethesda/VG247

It’s the very same province you bear in mind, rendered with the entire further constancy that you just’d count on from its Unreal Engine 5 icing. The entire vistas that blew you away again within the day, when your expectations for good graphics have been far much less near the near-photorealism a whole lot of at the moment’s massive video games boast, they’ll throw your socks on the ceiling once more. There are distant mountains you’ll be able to see looming in a lot better element as quickly as you exit the Imperial Metropolis sewers. If you happen to emerge at daybreak or nightfall, you may catch the type of spectacular sundown or dawn fashionable tech can ship, or in case you wait until dusk, you’ll be underneath an in depth starscape and presumably capable of make out the Aurora Borealis all of us liked in Skyrim in case you look in direction of Bruma.

As you roam close to the centre of the map, you’ll discover your eyes drawn again to the glimmering spires of the Imperial Metropolis and the White-Gold tower, which dominates the panorama simply as a lot because it did within the authentic. Cyrodiil was fairly breathtaking in 2006’s cartoony, near-potato imaginative and prescient, so in fact it nonetheless is, particularly for the reason that remaster hasn’t toned down the vibrancy of the colors in the best way a few of us had feared. It’s sufficient to make you need to open up the picture mode this remaster absolutely has, so you’ll be able to present all of your mates how good it appears and possibly put collectively a number of new desktop backgrounds, proper? Nope, there isn’t one, and I struggled to even discover a manner within the settings to make the HUD briefly disappear.

In consequence, a lot of the screenshots I’ve taken are of Oblivion Remastered’s NPCs, that are by far one of the best a part of this facelift; extra lifelike in a manner that matches their revamped environment, however nonetheless repeatedly misshapen or simply plain weird-looking in ways in which completely match the flawed visages of their OG twins. There are nonetheless loads of faces that’ll offer you a superb giggle, and I’d have it no different manner. A few of them have beards and moustaches now! Relating to your character, the stubble choices look correctly wacky in case you dye them a non-natural color. In fact, that solely makes it simpler to create an absolute monstrosity to rival the unique’s well-known array of horror present protagonists.

Sadly, the freaks and weirdos of Cyrodiil aren’t the one janky little bit of the unique to have remained intact on this recreation, which very a lot may be a terrifying Frankenstein’s monster of UE5 and basic underneath the hood. To be clear – if this remaster had sucked the entire jank out of Oblivion, that’d have been a travesty, however as I’ve performed it, I’ve discovered quite a few examples of not simply the basic loveable jank all of us bear in mind so fondly, however the annoyingly buggy variety that you just’d hope a revisit would lastly repair.

A bugged Dark Brotherhood member in Oblivion Remastered.
You okay there, brother? | Picture credit score: Bethesda/VG247

Probably the most outstanding instance was through the Thieves Guild quest, Ahdarji’s Heirloom. You possibly can learn a full rundown of what occurred to me right here, however the quick model is that this – I needed to steal a hoop, the ring didn’t spawn within the field it was presupposed to (an OG Oblivion bug). Cue scrabbling round on-line for an outdated jury-rigging technique that, fortunately, nonetheless works within the remaster, in any other case I’d have been locked out of doing most of one of many recreation’s finest faction questlines.

Additionally nonetheless a factor is it being borderline unimaginable to flee from fight — on a number of events I put what felt like half of Cyrodiil between myself and any remaining hostile risk. A lot nearer to the realm of humorous jank, however nonetheless a bit immersion-breaking, have been points like NPCs sporting skirts having these clothes disappear, leaving them strolling round with invisible pelvic areas. Additionally, why does poor Vicente Valtieri hold immediately popping up completely bald and with eyes that gained’t open? I get that Vampirism’s bought some gnarly side-effects, however by the 9!

Apart from these, there’ve been a number of events when characters I needed to speak to or barter with would briefly spawn in a state the place doing so wasn’t potential, which isn’t excellent.

Transferring on from the stuff that’s nonetheless there to the remainder of the brand new additions, there’s a brief listing that I’ve felt have really had a tangible impact on my enjoyment of this recreation I already liked in its earlier kind. It’s good to have the ability to dash, however I wouldn’t say it was one thing I’ve been crying for, given Oblivion’s acrobatics talent makes it ten instances extra enjoyable to leap all over the place like a rowdy toddler on a bouncy fort.

Bow and spell fight utilizing the third individual digicam now works prefer it ought to, which means that aiming and really with the ability to see the factor you’re attempting to hit with out your character’s physique flopping into the best way have been tremendously improved. Melee feels fairly related and nonetheless very 2006, regardless of the addition of hit reactions extra advanced that simply an auditory ‘UUUUOOAGGGHH’. Probably the most helpful tweak is that the levelling system, whereas nonetheless one thing you’ve bought to grind up by way of by doing — hi there, all of that pointless bouncing – is way much less punishing by way of which abilities you designate as main and minor.

An Oblivion Gate in Oblivion Remastered.
Having the ability to see the opposite facet’s a pleasant contact. | Picture credit score: Bethesda/VG247

You don’t must be locked into having to give attention to simply these core strengths which will nicely end up to not be as helpful or key to your construct as you begin to progress, minor abilities will assist you to progress, too. In my case has this been actually helpful, as I’ve naturally ended up levelling the likes of mercantile and speechcraft fairly excessive simply by promoting gear and doing quests, regardless of not having gone in with the intention of being an particularly charismatic Darkish Elf murderer. That mentioned, you may argue one thing’s been misplaced by the sport not forcing me to stay as rigidly to the distinctive path I’ve chosen. I’ve but to attempt a second playthrough of the remaster, however there’s an opportunity my characters will find yourself being extra Skyrim-esque masters of most however not fairly all, in a fashion that’s extra energy fantasy than the unique.

Freely assigning particular talent factors once you degree up is much less more likely to include any potential downsides in my e-book, so we will file that one away underneath the purely optimistic column. In the meantime, it’s an enormous boon to hoarders that being over-encumbered – one thing you will inevitably be many instances throughout any Oblivion playthrough – not renders you completely unable to maneuver, as an alternative simply forcing you to stroll. The refreshed sneak detection UI, seize mechanics, and addition of empty container notifiers are all very Skyrim, but in addition very a lot no-brainer adjustments to make right here.

One particular change that I’ve not been a fan of is the way you entry native maps. It takes zooming in all the best way on the complete province map, then urgent the identical button once more to go a step additional. As soon as you realize that’s do it, it’s advantageous, however the truth it took me ages to determine what I wanted to do meant my wrestle felt simply as all the way down to the brand new methodology being a bit unintuitive because it did me being an fool.

Apart from that, I’d say the remainder has, for higher or worse, blended into the background of the one factor this remaster is intentionally placing entrance and centre – the entire good things Oblivion already did. This was at all times the purpose, Bethesda even put out a press release post-release confirming it. About 4 years of growth time that noticed it and Virtuos use at the moment’s instruments to create an enhanced carriage to hold a 20-ish yr outdated recreation that it has full and unwavering reverence for. That factor’s enjoyable, identical to the unique was, however it comes within the context of a years-long await The Elder Scrolls 6 – the follow-up to a recreation that got here out solely 5 or so years after Oblivion did.

Martin Septim in Oblivion Remastered.
It is good to see you once more too, Boromir. | Picture credit score: Bethesda/VG247

Oblivion Remastered intentionally stops wanting going full remake – one thing that I’d have liked to have seen its creators (or curators) again themselves or extra possible be allowed by Bethesda to do. In any case, it’s the entire contemporary interpretation of an outdated recreation facet that’s central to my intrigue about the opposite Oblivion return we’re getting this yr, Skyblivion. If you happen to’re going to take all of this time and sources and use them to re-release Oblivion, quite than attempting to remaster video games like Morrowind or Daggerfall – which I can inform you from expertise are way more alienating to newbies with the sensibilities and expectations fashionable gaming instils – or do a spin-off that’d add one thing contemporary to the Elder Scrolls collection, shouldn’t you at the least attempt to take advantage of it?

Use all of that new tech to ship not only a polished model of one thing we’ve all performed or may play at any time, however to unleash the model of that recreation you’ve at all times needed to make. Don’t be afraid to make the battle on the Nice Gate a correct spectacle, present us the large and bustling commerce hub that the Imperial Metropolis is in the entire glory you’ll be able to, and make the conclusion to the Fighters Guild questline a couple of individual slaughtering 5 goons after which setting hearth to a tree.

Correctly breathe new life into the ageing artistic parts you – and all of us — clearly maintain in such excessive regard and examine as so central to the id of your studio because it exists now. Sheogorath invented music, and also you had the possibility to put in writing a brand new symphony that builds on the narratives and adventures we fell in love with, and in so doing, assist show that TES 6 goes to be the return to the all-star kind we’re all hoping for.

The unique Oblivion’s a fantastic recreation, and this remaster’s a superb re-packaging of it. It’s an excuse to fireplace up an Elder Scrolls title that doesn’t really feel one million miles from up to date but once more, however I’m nonetheless undecided we would have liked one.


The Elder Scrolls 4: Oblivion Remastered is out now for PC, PS5, and Xbox Sequence X/S. It was reviewed on PC utilizing a replica supplied by the writer.



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