Bithell Video games, the studio behind titles like Quantity, John Wick Hex, and this yr’s Tron: Catalyst, has been hit with layoffs. The ensuing departures have dramatically decreased the studio’s measurement.
In a social put up, studio head Mike Bithell explains his staff was unable to safe funding for a large-scale venture. “It has change into clear main as much as the discharge of our most up-to-date sport that we weren’t proof against the challenges confronted by many sport improvement groups in search of funding companions in 2024 and 2025,” Bithell writes.
In consequence, 11 workers have been let go, which Bithell says “constitutes the vast majority of our full-time workers.” He provides that the studio had preemptively ready for this final result and is working with affected workers to ease their departure and supply severance packages.
Bithell additionally says the layoffs is not going to have an effect on the provision and help of its present launched catalog of self-published titles. You possibly can learn his full assertion beneath (click on the picture to enlarge).
Mike Bithell got here to prominence with Thomas Was Alone, a narrative-driven summary puzzle-platformer. After forming Bithell Video games, the studio gained a robust status for well-received releases such because the 2015 stealth sport Quantity and the acclaimed 2017 text-based journey titles Subsurface Round. The previous few years have seen it delve into making creative and trendy takes on licensed properties, such because the technique title John Wick Hex (which was delisted final month), the visible novel puzzle title Tron: Identification, and 2025’s Tron: Catalyst, a top-down motion sport. Bithell Video games has additionally printed titles from its label developer Lunar Division: The Banished Vault and the upcoming Amberspire.