“We did the best job that we could” Silent Hill 2 devs on the challenges of remaking beloved horror classic


The upcoming remake of Silent Hill 2 isn’t all that distant, with its launch date set for October 8. As such, previews have been effectively underway as the sport goes by means of the ultimate levels of improvement and receives a last layer of polish.

Whereas I discuss this at size in my preview, I didn’t have excessive expectations for a Silent Hill 2 remake. I used to be dreading it, to be frank. A lot to my delight, although, Bloober Workforce has poured its coronary heart, soul, and lots of sources into the huge endeavor.

In dialog with lead producer, Maciej Glomb, and artistic director, Mateusz Lenart, I requested a couple of questions on how they managed to realize such an genuine portrayal of the unique recreation whereas enhancing it for contemporary audiences, and what difficulties they might have confronted.

“The most important problem is retaining the gameplay authenticity, since we have modified a lot. However we knew we needed to,” Glomb advised me. “Clearly, the change from mounted cameras to front-facing cameras impacted lots of our selections when it got here to creating monster AI, and when it got here to creating ranges, and making these ranges attention-grabbing for gamers to discover.”

If you first hear of adjustments to Silent Hill 2, your coronary heart would possibly sink – ‘is not this presupposed to be a 1:1 remake?!’, you cry incredulously. However relaxation assured, Bloober Workforce has ensured the story stays untouched. As a substitute, the studio has enhanced it, including notes, puzzles, and expanded places to make exploration fruitful for each new and returning followers of the collection.


James Sunderland walks through the alley in Wood Side Apartments in the Silent Hill 2 remake
Places have been meaningfully expanded to boost gameplay and exploration. | Picture credit score: Konami

Glomb continues: “We had been all the time followers of the unique story, and we didn’t really feel at any level that it wanted any vital adjustments. We added a couple of issues right here and there, primarily to flesh out the story much more, to provide a bit extra publicity to some characters, which was not possibly given as a lot within the authentic. […] We would improve a factor or two, however we by no means had any intention of adjusting something.”

Lenart agrees, sharing one of many adjustments the developer made for example their level. “For instance, layouts for the house had been only one hall. Creating the gameplay in such an surroundings; it is simply not possible. So, that was positively a problem to maintain the reminiscence of the unique location, and I hope we did that. So, the sensation is identical, however the construction of the latter is way more sophisticated.”

I later requested if the duo may increase on how Bloober Workforce could have modified dialogue to supply extra nuance, and whereas particular examples couldn’t be shared, Lenart did clarify that it was crucial to the developer that it employed skilled actors to breathe life and emotion into Silent Hill 2’s characters. “We knew from the start that we wished to make use of skilled actors to play the roles as a result of the sport is about feelings, the sport is about characters, and their tales. A vital a part of it. Taking that strategy, we have been in a position to increase on the very cinematic feeling of the sport,” the developer advised me.


James Sunderland faces a wall that reads,
Lots of Silent Hill’s iconic notes, letters, and messages have been preserved up to now. | Picture credit score: Konami

Discovering these actors who had the entire package deal was no straightforward job both, in line with Bloober Workforce, but it surely managed to do exactly that in an try and make the backstories of these apart from James Sunderland even stronger than earlier than. That is actually one thing I welcome with open arms, and whereas I solely briefly met Angela and Laura in previews, they sound and look nice. The chilling really feel to the preliminary encounter between James and Angela within the graveyard remains to be there, however facial expressions go a good distance in including to the scene.

I wished to the touch upon that fight trailer from Konami, and what Bloober Workforce considered it, and the way it may need switched up fight since. “Clearly, the fight modified. Principally when it comes to the stability, as a result of that is normally the factor that comes final, proper? You first concentrate on fleshing out all the monsters, all the AI, and ensuring all of the mechanics are in place. Then you definitely begin playtesting,” detailed Glomb.

Glomb then went on to clarify that “at its core, [combat] might be just like what was portrayed. What I imply by that’s, it feels the identical, however the quantity isn’t the identical as was portrayed. That specific trailer had lots of fight, and although Silent Hill 2 isn’t a fight recreation, the fight remains to be an integral half. In my view, it’s far more about exploration and puzzles.”


James Sunderland aims his handgun at a Lying Figure in the pool area in the Silent Hill 2 remake
Fight has been balanced, and whereas vital, is not on the centre of the sport. | Picture credit score: Konami

However in fact, you’ll be able to’t exhibit an excessive amount of of the puzzles and exploration in a Silent Hill 2 trailer, otherwise you run the danger of spoiling the expertise for gamers. Glomb continues: “What we are able to focus extra on through the advertising and marketing interval is, for instance, fight or cutscenes or promoting the texture of the sport — the ambiance — however not that a lot of the particular exploration and puzzles,” and that’s why the fight trailer didn’t fairly painting what followers could have anticipated.

“It is positively not about fight, like Glomb stated, however all the things may be proven in a manner that has these misinterpretations. And particularly, once more, displaying this particular a part of the sport with out context may be tough,” Lenart provides.

Final, however not least, I requested Glomb and Lenart what’s subsequent. Bloober Workforce is engaged on a second venture alongside Silent Hill 2 proper now, however has stated that internally, it merely can’t look ahead to launch. “We’re fairly assured that we did the most effective job that we may,” says Maciej on the finish of our interview, and up to now, I’ve to agree.



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