Marathon is out in lower than six months and there’s nonetheless loads we don’t find out about it. However because of the present closed alpha, we’ve had an opportunity to lastly go hands-on with Bungie’s first new undertaking in over a decade and the most recent live-service recreation popping out of the PlayStation portfolio. The outcomes to this point have left us scratching out heads.
Proper now at the least, Marathon is a captivating sci-fi premise wrapped up in a reasonably acquainted and considerably forgettable extraction shooter facsimile. The alpha was initially going to be NDA’d however Bungie ended up lifting that requirement after many content material creators balked on the provision. And whereas there’s undoubtedly nonetheless loads of polish to be added to the look of Marathon’s world, its UI, and different visible components, issues appear to be working effectively below the hood. No actual bugs, no actual efficiency points on PlayStation 5, and no issues matchmaking or staying linked.
However whereas the moment-to-moment gameplay in Marathon will be stable, the alpha left us with a bunch of questions on how Bungie’s new shooter can succeed and what’s going to set it aside in an ever-more-crowded subject of established options.
Ethan Gach: Nonetheless waters run deep. Can we are saying the identical about Marathon?
Zack Zwiezen: You’ll be able to solely reply that when you acquired an alpha code. Which each of us did. And whereas I don’t have a solution in your smarty-pants philosophical query, I do have ideas on Marathon! Not all of them optimistic.
I spent loads of my time taking part in after which enthusiastic about this recreation and going “Hmmm…”
EG: It’s in a really bizarre spot! A minimum of what’s playable within the alpha—two maps, 4 runners, and a few contracts.
As somebody with a necessity to observe XP and faction rep meters replenish, I felt surprisingly un-obsessed with Marathon after taking part in a pair hours (the sport has a few of that stuff however it wasn’t sufficient to beat my ennui). Nonetheless, the conundrum of what Marathon could or could not find yourself being is one thing my thoughts retains coming again to.
ZZ: Yeah. After a number of hours of taking part in Marathon’s alpha—which as you point out isn’t the total recreation—I’m not likely hungry to hop again in. And I’m additionally undecided who this recreation is definitely for…
The alpha feels too watered-down to draw the extraction sickos who’ve 2000 hours in Tarkov. Nevertheless it nonetheless feels prefer it’s going to be too punishing to draw informal Future gamers and battle royale followers.
I noticed somebody, can’t keep in mind who, tweet that the sport is like Apex Legends: However Now You Lose Every part When You Die Version and that’s not utterly honest, however not that far off both.
EG: The pitch for this recreation is one thing like, “What if the extraction mode from a free-to-play Name of Obligation recreation performed like Future 2 and was priced someplace within the center?” And whenever you say it like that it’s laborious to get excited, however moment-to-moment the gunplay is on level and the artwork route and world itself have me very intrigued.
ZZ: On paper that pitch is known as a laborious promote. And making an attempt to persuade some associates to play this has been a battle.
However yeah, the gunplay feels actually, actually good. At one level I used to be preventing some NPC bots in a trippy sci-fi warehouse with bizarre lights and it was superior. Then I needed to rummage by way of their loot for some gadgets and acquired killed by a participant seconds later and misplaced the whole lot.
The issue was that I ended up simply pondering, “Man, I want this wasn’t an extraction shooter that compelled me to play with randos to outlive!” Which I doubt is what Bungie was going for with the alpha.
EG: Inform me extra about why dropping loot is such a buzzkill for you. It’s undoubtedly one thing I feel can be polarizing for sure sorts of Bungie followers however it doesn’t trouble me personally.
ZZ: I feel the issue is that, as you talked about, there’s not sufficient (within the Alpha at the least) different STUFF to work towards.
So when you drop in with a cool gun you efficiently extracted with however you get insta-killed by some rando with a sniper, it feels unhealthy. I made no progress on in-game challenges, as a result of they aren’t a factor (and don’t appear to be a factor within the full recreation) and I didn’t full any contracts. And that cool gun and the whole lot else is gone. And if that occurs a number of too many instances, it feels actually punishing.
And like, in Fortnite, even unhealthy matches don’t actually punish me that a lot. I don’t lose something and I’m all the time making progress on like 200 totally different challenges and my battle passes.
However with Marathon (and different extraction shooters) you possibly can have a run of unhealthy matches that simply feels terrible. And I’m undecided, with out some huge modifications, that Bungie goes to get a Future-size group to assist Marathon.
EG: For a recreation about grabbing loot, that half was undoubtedly the least thrilling to me. I feel that’s partly concerning the slender scope of what’s accessible within the alpha but additionally partly a difficulty with how anti-climactic the move and drama of matches really feel.
Showdowns with different gamers had been only a few and much between, and often ended earlier than each side may absolutely interact. The loot caches all kind of run collectively in my thoughts, and there was a shocking lack of attention-grabbing enemies.
Often there’d be an invisible safety unit or beefier elite however I skilled little or no in the way in which of massive moments like, “oh, we discovered nice loot!” or “oh, we’re in a mini-boss battle!” or “now we’re in a shootout to get to the extraction level.” None of that basically “popped” for me.
ZZ: Matches tended to mix collectively for me. I don’t actually have many “COOL STORY” moments to share. And yeah, fight with different gamers is fairly uncommon and tends to be the worst a part of this recreation.
I really feel just like the time-to-kill is so quick on this that I may drop folks with something they usually, in flip, may do the identical to me. So fights weren’t about who had discovered some cool gear or had a sensible spot, however simply “Who noticed who first and pulled the set off?”
It led to a scenario the place I began to get irritated and tired of NPC bot fights and would simply get a number of cool gadgets/weapons and extract. However then, I began to marvel why I used to be even looting weapons if I used to be principally avoiding or dreading fight with NPCS and infrequently noticed different gamers or felt like my weapons mattered.
EG: I used to be, frankly, shocked how little we bumped into human opponents whereas taking part in. The max map capability is at present 18 groups of three gamers. I’m undecided if that’s a tech limitation or calibrated to restrict chaos however one thing is off concerning the density of “issues to do” on the map proper now.
It seems like there must be much more AI enemies, or the matches must be shorter and that menace must ramp up extra shortly. I can think about far more thrilling situations the place gamers are too busy making an attempt to outlive to actually stab each other within the again on the finish of a spherical, however because it stands the matches didn’t comply with any memorable arcs.
That’s to not say they’re boring moment-to-moment, since you are consistently looking out for threats and optimum routes, excessive floor, good cowl, loot, and so on. However there’s a obvious gap on the heart of what’s within the alpha proper now.
ZZ: I do assume, as I noticed how protected I often was in most areas, I did get a bit bored of it after a number of hours.
However I’m wondering if the variety of gamers is straight tied to the scale of the maps, which aren’t huge. And yeah, I agree. I used to be shocked by how a lot of the sport was me working across the map gathering random sci-fi gear whereas by no means seeing different gamers.
Talking of the maps, neither of them are nice! And I’m not speaking concerning the rough-looking outside areas. (Which I assume will get a number of extra passes earlier than September’s launch.)
Each maps within the alpha lack any memorable areas or attention-grabbing landmarks. It’s only a assortment of loads of the same-looking property unfold round an space in a maze-like trend. Nothing exceptional.
EG: It’s ironic that you simply spend the sport taking part in as artificial “shells” which might be printed anew every time you die as a result of I can completely think about a extremely enjoyable, compelling PVP expertise contained in the “shell” of what Marathon seems to be in the meanwhile. Primarily based on what we’ve heard concerning the closing recreation, although, I’m undecided there can be sufficient daring design swings or attention-grabbing concepts to make it really feel alive.
I can’t inform you what Bungie ought to do however I can inform you a number of issues are lacking proper now. The recipe’s a bit bland, like a pizza cooked to perfection however the sauce is just too skinny and the crust tastes like water.
ZZ: Do you assume this recreation comes out in September as deliberate? As a result of primarily based on the detrimental or middling reactions I’m seeing on-line, I’m questioning what the vibes are inside Bungie and if there may be any risk that this factor will get delayed till 2026 to allow them to make some greater modifications. To allow them to boost the pizza and add extra toppings.
EG: I don’t assume it comes out. And if it does, it is going to be as a result of Sony doesn’t imagine in it and is able to transfer on. I feel there can be a public beta round July or so and primarily based on the extent of participation and buzz popping out of that, a name can be made then.
However I hope I’m fallacious and it comes collectively within the closing product as a result of I actually do love the lore and vibes. I very a lot desire a purpose to exist in that world and see the place it goes in a means that I didn’t with Harmony.

ZZ: Identical! I need this recreation to succeed. And such as you stated, there’s good things in right here. I feel Bungie, given a bit extra time, may tinker with what’s right here and find yourself with one thing that blows up and turns into a giant hit. And I wish to see that occur.
However I’m not satisfied, after taking part in the alpha, that Marathon goes to succeed. I hope I’m fallacious, if solely so we preserve getting extra superior quick films like that final one.
In the end, I feel they should decide. Is that this going to be a reasonably punishing hardcore extraction shooter or one thing that’s designed to enchantment to extra gamers from extra genres? And maybe it is a debate raging internally on the studio and was a part of the rationale the NDA was lifted. Possibly they wish to see what the response is, and totally different sides can use the web conversations to plead their case.
For now, I’ll in all probability play extra of the alpha. See if it clicks extra with me. How about you?
EG: I’ll undoubtedly hop on a number of extra instances and proceed attempting to find the magic. It’s not at all unhealthy and it actually feels higher to play than another extraction shooters.
There’s loads that’s not within the alpha, so I don’t wish to make up my thoughts too early primarily based on simply the roughest proof of idea. And since I’m a sicko I’ll undoubtedly max out any ranks I can.
ZZ: Identical. The shooty-shooty bits are enjoyable sufficient and the world is neat. I hope all of it comes collectively ultimately.
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